How to Build an Villain Using “How to Be a Villain.” pt. 1

For the last 6 years or so I have had the book “How to Be a Villain” on my shelf; mostly as a funny display and conversation starter. For the most part it works, when some one sees it next to my “The Zombie Survival Guide” they will often say something funny about my taste … Continue reading

Ritualistically Speaking: Control Weather

There are things that make a wizard a wizard. No practitioner of magic can truly call them selves a wizard until they have a mastery over nature it’s self. It’s classic wizarding 101, bend the forces of nature to your will to show all that a big gray beard demands some respect. Control over the … Continue reading

Dungeon Master Tips in 140 characters or so #13

And we are back in for another DT140. I took a short summer break due to my working 14 days with no day off. So I took a bit of an internet break and now I feel much better!  So lets get right into the questions. Question #1:  what tasks i.e. Init tracking, do you … Continue reading

A “Small” Problem

This should be the last guest post for a while.  I’m finally getting all caught up with work and my home life. Lou M. aka Alio the Fool a friend from twitter and a contributing author over at RPGmusings.com was kind enough to offer his thoughts on using minis to help create encounters, enjoy! T. … Continue reading

Basic Training DMing 101: #2 the wish list

I have decided to lighten up as a DM and give out a few more magic items to my players. I enjoy the role magic weapons and armor play in 4th edition. They provide character options and power ups with out leveling. They are a great way for players to add to their characters in … Continue reading

Ritualistically Speaking: Banish Illusion

Enemies who are invisible or who use illusions to mask their identities can be painful adversaries when you are a player. Using illusions and trickery can be fun when you are a DM. Banish Illusion can make a wizard feel less the fool and more the master of the arcane when they are able to … Continue reading

Dungeon Master Tips in 140 Characters or so #11

That’s right it’s time for another round of dungeon master tips and answers given by all the great people in the D&D twitter community. Question #1: Give me one good tip for first time Dungeon Masters, what do you wish some one had told you? Level30yinzer: gm tip i wish I’d known: it takes 10,000 … Continue reading

DM Tips in 140 characters or so #9

Questions! I have them and you have the answers. If you are wondering how to get in on the DM tips action all you have to do is create a twitter account and follow me @thadeousc or search for the #DT140 hash tag. When ever I ask a DT140 question all you have to do … Continue reading

Getting you into a ritual today!

What would it take to get you into a ritual today, before you leave this lot? I’m serious here what is it about rituals that makes them so difficult for people to use? Is it the casting time? Is it the cost? Is it the fact that they are always at the back of the … Continue reading

Ritualistically speaking: Clear the Path

This week I’m looking at exerting arcane will over the physical world with a ritual designed to help players explore areas filled with difficult terrain and fallen rocks. Clear the Path is a ritual with a simple function; to allow a wizard who lacks the athletic ability to traverse a path filled with fallen trees, … Continue reading