Dungeon Master Tips in 140 characters or so #13

And we are back in for another DT140. I took a short summer break due to my working 14 days with no day off. So I took a bit of an internet break and now I feel much better!  So lets get right into the questions. Question #1:  what tasks i.e. Init tracking, do you … Continue reading

Ritualistically Speaking: Banish Illusion

Enemies who are invisible or who use illusions to mask their identities can be painful adversaries when you are a player. Using illusions and trickery can be fun when you are a DM. Banish Illusion can make a wizard feel less the fool and more the master of the arcane when they are able to … Continue reading

Dungeon Master Tips in 140 Characters or so #11

That’s right it’s time for another round of dungeon master tips and answers given by all the great people in the D&D twitter community. Question #1: Give me one good tip for first time Dungeon Masters, what do you wish some one had told you? Level30yinzer: gm tip i wish I’d known: it takes 10,000 … Continue reading

Ritualistically speaking: Clear the Path

This week I’m looking at exerting arcane will over the physical world with a ritual designed to help players explore areas filled with difficult terrain and fallen rocks. Clear the Path is a ritual with a simple function; to allow a wizard who lacks the athletic ability to traverse a path filled with fallen trees, … Continue reading

Ritualistically Speaking: hand of fate

Fate does not care about what you want, and that is why asking its hand for advice can often lead you into danger. But danger is what makes playing dungeons and dragons so much fun. DMs often feel like divination breaks their game, or at least the mysteries they work hard to build. I think … Continue reading